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Palms on With Onimusha: Manner of the Sword – What’s New in Capcom’s Subsequent Massive Swing


From Resident Evil Requiem to Pragmata, Capcom has been having a banner yr of delivering top-tier video games which have been well-received by followers and critics alike. Now Capcom is trying to lengthen this development with its subsequent main title of the yr, Onimusha: Manner of the Sword, out this September for all main fashionable gaming platforms and the primary brand-new title within the franchise in 20 years. Whereas attending Summer season Sport Fest 2026, we obtained to play a brand new construct of Manner of the Sword three months forward of the sport’s launch and converse to director Satoru Nihei and producer Akihito Kadowaki.

This hands-on expertise got here shortly after Capcom launched the general public demo for Onimusha: Manner of the Sword, which mirrored variations of the construct that we noticed and performed at Summer season Sport Fest and Tokyo Sport Present final yr. The SGF 2026 construct offered a way more intensive have a look at how the ultimate sport is shaping up, with a large linear stage that allow us discover this haunted imaginative and prescient of Kyoto as samurai Musashi Miyamoto, defeating enemies and discovering relics that helped him proceed his quest. Final yr’s construct was one of many best-looking video games at SGF 2025 and this yr’s SGF construct maintains that detailed visible constancy and fast-paced swordplay.

This hands-on construct culminated in a fierce boss battle towards a hulking monster Rasho-gan, the place we obtained to make use of fight mechanics, just like the Break Issen approach permitting us to cleave by means of our opponents guard and inflict huge harm. Parrying and dodging incoming assaults required consideration to timing however the problem wasn’t almost as unforgivable as a soulslike title like Elden Ring or Sekiro: Shadows Die Twice, by design to make the expertise enjoyable and difficult, however nonetheless accessible. For the builders, it was vital to replicate and acknowledge how motion video games have developed since 2006’s Onimusha: Daybreak of Goals, whereas retaining the core parts, each aesthetically and when it comes to gameplay, from the collection.

“It’s been a very long time for the reason that final Onimusha sport and the motion style has modified,” observes Nihei. “We actually needed to concentrate on one thing that will enchantment to followers, with that traditional really feel, however that will additionally enchantment to a brand new viewers as nicely. We needed to make this not only a new sport within the Onimusha collection however for the motion sport style total. To assist it stand out and preserve the core parts of the collection, the Issen mechanic and soul absorption give it that Onimusha really feel. However we’re additionally introducing issues like clashing blades, a parry mechanic, and the brand new blade system.”

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