Tales from the Mos Eisley Cantina
After every thing goes fallacious for Kay on Canto Bight, she finally ends up on the moon of Toshara, which is an authentic creation for the sport. The moon is a mix of acquainted open-world biomes—largely canyons, rivers, caves, and grassy plains—that’s initially introduced because the “tutorial world” the place Kay learns the ins and outs of working for various crime syndicates (the Pykes and Crimson Daybreak that rule over Toshara), unlocking upgrades for her weapons and automobiles, and the place she ultimately receives her important mission (the aforementioned huge heist). As a result of it’s meant to be probably the most newbie pleasant, it’s additionally the world that feels probably the most video game-y, not fairly as cinematic or immersive as all the remainder.
That mentioned, Mirogana Metropolis, the moon’s important metropolis space that’s carved out of a large cliff, is fantastically realized, visually beautiful, and brimming with life, together with a lot of your favourite alien races from the films—Rhodians, Weequay, Aqualish, Mon Calamari, Quarrens, Twi’leks are all accounted for, and that’s earlier than you even run into the Hutts, Gamorreans, Jawas, Sullustans, Ithorians, and Tusken Raiders. The sport feels correctly part of the Unique Trilogy period—recreating the sensation of entering into the Mos Eisley cantina for the very first time at a a lot bigger scale—which is smart for the reason that story takes place between The Empire Strikes Again and Return of the Jedi, with a couple of different races from the Prequels and Sequels as an added bonus.
When you’re off Toshara—after studying correctly pilot your ship and struggle off enemy ships in dogfights that sadly don’t actually scratch that arcade shooter Rogue Squadron itch so many people ‘90s children nonetheless have—you head to much more recognizable areas, together with the galaxy’s most vital desert planet.
Tatooine is the place the sport actually clicks, which is fairly wild contemplating most of it’s simply desert, with a couple of settlements scattered throughout the map, together with the long-lasting Mos Eisley. But it surely’s on that rock farthest from the intense middle of the universe that the sport actually captures the house western really feel that made the unique movies so particular, right down to the gunslingers, scavengers, and bandits that populate the planet.
Every planet has its personal important story to inform and Tatooine’s particularly kicks issues into excessive gear rapidly, resulting in a tense encounter inside Jabba’s Palace, an absolute spotlight of the sport. Few issues really feel extra correctly cinematic in Star Wars Outlaws than approaching the towering palace from Return of the Jedi, and the sensation is heightened by the truth that you’re really there to interrupt into it. It’s one of many sport’s most charming missions, and as you’d count on, it’s stuffed with nods to the films in addition to a couple of cameos.
Tatooine actually captures one of the best of the Star Wars Outlaws expertise in a nutshell, making you’re feeling such as you’ve stepped into your personal Expanded Universe journey, offering the nostalgia you’d count on whereas additionally increasing on issues solely hinted at on the massive display screen. Lore-obsessed followers would possibly liken the sensation of stepping onto Tatooine, crossing paths with Jawas, Hutts, and Tuskens, and exploring Mos Eisley—together with the notorious cantina, in fact—to studying Star Wars books from the ‘90s, notably the Tales anthologies that fleshed out a lot of the underbelly of George Lucas’ world at a time when there weren’t any new films in theaters.