I’ve been enjoying by way of Silent Hill 2 once more in an try and stabilize my psychological well being. Given it’s considered one of my consolation video games, it isn’t exhausting for me to loosen up whereas enjoying it. I’ve been enjoying it both in broad daylight or within the depths of the evening. Every expertise gives one thing totally different from the opposite, notably as I replicate on how I performed it by way of the primary time. The primary time I ever booted up Silent Hill 2 was throughout a shiny, sunny day. It was stuffy and heat, and there was not a touch of darkness, in all probability not even a cloud within the sky. It was a stunning day. The distinction of the particular world round me and the muted greys of the sport’s world was a outstanding one. It uncovered to me the good thing about distinction in horror, and I’ve been interested by it afresh now.
Silent Hill 2 is a sport that understands distinction in gentle and darkish, even placing apart the variable occasions I’ve been enjoying it. I’ve been enjoying by way of Silent Hill 2 once more on my authentic PS2 copy (considered one of my most treasured possessions) and stay impressed by how good the sport seems. Every location has its personal dimensions, its personal temper and really feel. Color has rather a lot to do with that, and so does lighting. Mild and darkish are easy visible indicators of an area’s relative security, and will help us establish objects in a sport world which can be necessary. I’ve lengthy been a fan of Silent Hill‘s fastened digicam angles and the way refined modifications cue us mechanically to see an space as necessary. Gamers which can be wandering by way of the pitch-dark streets of the city, looking for the porch with the wrench and the letter on it, can discover it rather more simply by the easy shift in digicam angle. It emphasizes the place the necessary merchandise is, even in full darkness. Solely James’ pocket flashlight gives any gentle, however the shift in digicam angle is a cue for the participant to take a seat up and concentrate, to go searching much more fastidiously than they usually would.
Brookhaven Hospital is the situation the place the sport first exhibits off its darkness. The hospital is already darkish, dirty, and haunting, however its transformation into the Otherworld makes it an excellent bleaker house, signalling to us that the world during which we’re enjoying has mutated. The world, already hanging on by a thread, enjoying by unclear guidelines, has turn out to be explicitly horrifying. Earlier than we attain Brookhaven, although, we get plenty of gentle (resembling it’s in Silent Hill). The sunshine reveals grays and browns, starting a sluggish descent into distress. The imprecise glimpses of inexperienced within the sport – in Rosewater Park or within the backyard exterior Lakeview Resort – are sometimes indicators that we will get our hopes up. We’ve lastly made it someplace! And someplace the place we would discover the purpose of our quest. However these places, given life by gentle, are deceiving. Mild and darkness have that means however they’re nonetheless used deceptively in Silent Hill. We reexperience Rosewater Park within the pitch black uncanny evening of Silent Hill, and naturally it’s haunting. We need the sunshine to return, or for the fog to come back and caress our display screen as soon as once more. The unreal gentle from our torch is just not sufficient to summon the day.

Mild offers context to the setting, permitting us to see issues and discern the reality. Silent Hill hyperlinks gentle on to the buildup of information and our capability to search out our method – if we don’t have the flashlight on in a darkish house, James refuses to learn the map. Darkness can take away certainty, and may create intensely horrifying or claustrophobic environments.
Silent Hill 4: The Room is an attention-grabbing case as a result of darkness is just not used all through the sport to any specific impact. This time round, the builders didn’t give the participant a torch, so each setting needed to be well-lit sufficient for the participant to maneuver round with none transportable gentle supply. Apparently, the sport is usually thought-about one of the horrifying within the sequence regardless of this “limitation” – and I’d agree. I’ve spoken about my love for the sport many occasions, and Water Jail World – a reasonably well-lit space – stays one of the intensely horrifying horror sport places I’ve ever explored. It’s proof that darkness is just not the one software in a sport designer’s arsenal. House, and the way an setting is laid out, can create scares if you understand how to make the most of the hostile parts of the setting.

Corners, stairs, environments that wind you tighter and tighter – these items don’t essentially want darkness. The Water Jail panopticon has no place to cover, and that’s sufficient. On this occasion, gentle creates distinction, a stark aid between the feelings we’re feeling (worry, in all probability) and what we’re . It additionally signifies that we will see all the things that is happening – and with the grisly sights obtainable for viewing in Silent Hill 4, it’s exhausting to keep away from the horror. At the least at nighttime you’ll be able to fake there’s nothing there.
The unique Forbidden Siren is extremely darkish. The village of Hanuda has been dragged into one other world, and the nights there are abominably darkish. It signifies that stumbling round at nighttime is greater than prone to finish in your swift and cruel demise by the hands of the shibito. The shibito, mutated people that kill those that will not be like them, are exhausting to see within the darkness (apart from after they use their very own torches to carve paths by way of the all-consuming shadows). This necessitates the usage of the sport’s novel “sightjacking” mechanic, which lets you see by way of an enemy’s imaginative and prescient. Darkness in some ranges of Forbidden Siren is a software that prods you to get nearer to the monsters.
You by no means really feel secure or snug in Forbidden Siren, notably on condition that shibito can by no means be correctly killed both. They may all the time get again up and resume patrolling, giving all the things a ticking timer. It’s terrifying to be stumbling round at nighttime, understanding that should you aren’t cautious – or aren’t fast sufficient – an enemy you dispatched would possibly get again up and get their hideous revenge. Darkness facilitates these prospects, making you feverishly paranoid. Ranges that do occur to be well-lit in Forbidden Siren have a lot the identical confrontational properties due to frustratingly clever placement of the shibito and their patrols. It by no means stops being horrifying if you hear a shibito’s respiration proper subsequent to you, whether or not you might be in gentle or darkness.
I’ll all the time keep in mind the best way during which the college degree unfolds. Enjoying as instructor Reiko Takato who should shield the younger youngster Harumi Yomoda, darkness is each your companion and your enemy. There are shibito in all places, and escorting Harumi is extraordinarily troublesome. You could distract shibito with noise, luring them out of corridors and into school rooms, whereas additionally not utilizing your flashlight too liberally. In case you are too flagrant along with your flashlight, they’ll simply spot you and are available after you anyway. So you might be hoping the darkness shields you from the shibito, whereas additionally praying that it isn’t doing the identical factor for them. The expertise of creeping round at a painfully sluggish tempo is one that each horror sport fanatic ought to strive at the least as soon as. The principal calling Reiko and Harumi’s names as he wanders the halls is murderously scary. It will not be the identical with out the darkness, although it’d nonetheless work within the gentle. It’s simply that the darkness truly capabilities as a key element of the sport’s design right here (aiding stealth whereas hindering your personal visibility), fairly than simply being generic darkness that makes you stroll into partitions on a regular basis. Right here, strolling into partitions is accompanied by a pounding coronary heart and sweating palms – making these sorts of errors right here has an impression!

The most effective YouTube movies I’ve ever stumbled throughout is this Forbidden Siren one, displaying a degree that has been brightly lit (spoilers abound for enemies on this degree). At nighttime, this degree is chilling and unpredictable. The tiered neighbourhood is patrolled by totally different enemies, and the polygonal timber aren’t noticeable within the vivid darkness. But this video throws the significance of darkness into stark aid. The enemy designs are nonetheless creepy sufficient to be confronting, however the degree itself could be way more predictable. We may see the enemies coming – possibly they may see us, however darkness is inherently horrifying. This degree’s design is just horrifying (to my thoughts, anyway), as a result of it’s so darkish. One other a part of why a darkish world is so attention-grabbing is as a result of all the main points you discover can imply extra. The issues we cease and linger on have private that means as we courtroom hazard so as to simply perceive the elements of the world. That’s a purpose why these movies are so attention-grabbing. They inherently interrogate why darkness works and why horror issues. Does horror want darkness? No, however does horror assist darkness? Sure, if you recognize why you’re utilizing it. Simply as with something in sport design, gentle is a software, and it may be misused.
Horror video games generally over depend on darkness, notably indie horror video games made by just some folks. However generally indie horror video games actually get it proper – Nun Bloodbath is a improbable instance of sunshine ranges being good. You want the lighter to see some issues, however the lighter snaps on with a loud hiss. Even when it has no mechanical impression, it nonetheless feels just like the Nun would be capable to hear that. Aka Manto (a well-done Nun Bloodbath homage) equally makes use of darkness to nice impact. The color that the darkness produces is, to me, soothing. A sort of deep purple. I really like this type of darkness, I’m at residence there. So contemplate how the warping textures of the partitions and the air flow system make issues much more disturbing – right here, gentle merely accentuates the unreality of the state of affairs you end up in. The uncanny valley extends right here to the college constructing itself, however the gentle can be the one actual benefit you’ve gotten over the malicious Aka Manto spirit. With out imaginative and prescient, the participant is disadvantaged of any means of creating their method by way of the sport’s hostile, intentionally unintuitive setting.


Misplaced in Vivo is one other nice instance of a sport that makes use of darkness and lightweight within the right conditions. Within the subway tunnels, gentle bathes lots of the rooms on the primary journey by way of. However we stroll by way of the realm within the gentle to succeed in the breaker field so as to change the lights off. A participant should then make their method again by way of labyrinthian corridors, pursued by a ghost, at nighttime. The very concept that the participant themselves is the one who should put themselves in peril is a good one. The sport solely turns into extra horrifying when immersion in darkness is our personal specific determination, as a result of our creativeness works feverishly to inform us what a foul concept that is.
Misplaced in Vivo has a barely totally different sort of darkness than in Aka Manto, because the darkness in Aka Manto tends to be enforced by the sport at any given second. The sunshine will be turned on and off, nevertheless it doesn’t mechanically summon one thing dangerous. Darkness will be useful in Aka Manto – at the least as a strategy to delude your self into considering you’re going to be okay. Silent Hill 2‘s torch will be turned off, however with little consequence more often than not. Misplaced in Vivo‘s darkness claws at you and hides issues from sight, however the sport can be completely satisfied to stay you in a well-lit warehouse with the sport’s most terrifying monster. The well-lit setting gives such a distinction from the setting you’ve simply fought by way of that the strain by some means will increase fairly than decreases. The risk has been effervescent up for a while now, you recognize sort of what you’re going to face, however that ramps the worry up. It’s an evil situation and one which solely works within the gentle, fairly than the darkness.

I fortuitously haven’t spent a lot time enjoying asset flips or different such video games, however I’ve seen many screenshots of cheaply made horror video games that simply use the bottom Unity lighting engine (which provides the Unity engine as a complete a foul identify). Video games like Baldimore’s Excessive College (which is an affordable knock-off of the genuinely enjoyable Baldi’s Fundamentals in Training and Studying) are nonetheless technically practical video games. However there may be such a lack of information as to what makes darkness an efficient software in horror video games. Darkness is just not one thing that’s smeared over all the things in a generic trend. I hope, as I’ve illustrated, that darkness needs to be included intentionally, with thought as to the way it impacts the setting.
Darkness could make you frightened however it could simply as simply frustrate you. The sunshine can put you relaxed however it could additionally do the other, juxtaposing your terrible circumstances by placing you in broad daylight or well-lit rooms the place the horror can’t be hidden from. There are lots of totally different makes use of for it – and lightweight exterior the sport can have an impact too. I don’t wish to play new horror video games as of late within the gentle, and I attempt to play them alone, as they don’t frighten me wherever close to as a lot as they used to. Mild will be secure, and other people typically do play horror video games with the lights on for that purpose. However enjoying a horror sport in broad daylight can encourage new emotions too.
I really like Silent Hill 2 on a shiny sunny morning as a result of the sport’s ambiance clashes so powerfully with the setting I encompass myself with. It’s considered one of my favorite methods to play (although I’d in fact suggest darkness as the best way to play it first). Darkness is one thing to be thought-about at each flip if you end up designing an setting. What locations will solid shadows? The place can enemies disguise? The place can the participant discover shelter? Is the absence of sunshine artifice that advantages the horror, or distracts from it? I hope on the very least this text has made you contemplate how such a small ingredient of a sport’s visible design has an incredible impression on the way it makes us really feel. I’ll in all probability write about it once more sooner or later after I’ve considered it some extra. There’s all the time extra to think about!