One of many issues that drew me in the direction of enjoying Nina Williams in Tekken – even once I was very younger – was her sense of gown. It’s fairly foolish and cute to look again on now, however I idolized her on this actually quiet method that solely awe-inspired little children can. I’m gonna develop as much as appear like Nina Williams from Tekken 2 (Namco 1995)! I used to be after the excessive heels, the opaque purple tights with suspenders, a purple bodysuit, purple sleeves – I used to be going to be purple!
Within the final yr, I’ve realized simply how essential clothes is to our development of self, and the particular person we current to the skin world. Out of a way of denial greater than the rest, I refused to have interaction with my desired gown sense in any severe method. Placing apart how unhealthy emotional repression is, the disappointing factor was that I wasted years of not carrying purple tights.
Garments in video video games have been a method for me to modulate and categorical myself, even unconsciously. That’s what’s essential about them initially – the ways in which gamers can select to change a personality’s look to higher go well with themselves. For me, this manifested in The Elder Scrolls IV: Oblivion’s (Bethesda Softworks 2006) modest customary clothes choices that got here alongside armour. As an example, I cherished with the ability to have my character mix in to the place they selected to stay. When my first main character – a Darkish Elf wizard – received residence to his shack on the Imperial Metropolis Waterfront, he’d throw on his fishing waders to stroll round and converse with locals. When it was time for him to make an look elsewhere, he’d gown himself in luxuriant aqua silk robes with which to show his wizardly talents.


It was quite simple, very low-level roleplaying, however nonetheless it was very efficient at immersing me in the world by which I used to be enjoying. Clothes was step one in the direction of remodeling my creativeness and placing me within the footwear (ha!) of the character I used to be enjoying as. Roleplaying video games are such a fertile area for this. Within the post-apocalyptic Roman-esque society of The Age of Decadence (Iron Tower Studios 2015), your participant character’s garments are altered relying on what class you decide to start out the sport as. A mercenary, as an illustration, comes geared up with leather-based armour, whereas a drifter simply has a crimson toga. Garments help roleplaying and help inhabiting a task, as they assist externalize one’s persona and the way they wish to be perceived. I take pleasure in getting service provider
This identical precept extends to characters that builders design. Some characters’ whole personalities are on show by the outfit they select to put on. I feel Silent Hill 3 (Konami 2003) has a few of my favorite characters for this. Heather, the protagonist, wears a vest and quick skirt to emphasise her youth – related on the time to the turn-of-the-century Y2K trend. As author James Elliot says, “Lead character designer Shingo Yuri—whereas fleshing out the small print of Heather’s look—took inspiration from French actors corresponding to Charlotte Gainsbourg and Sophie Marceau which resulted in an preliminary design that was perceived to be a little bit too pleasant and good. After taking the counsel of the feminine members of the workforce, they settled on a glance that was edgier and extra fashion-forward. Together with her raveled hair, knee excessive boots, Heather was a mirrored image of the Y2K trend scene on the time, bringing a extra fashion-conscious sensibility to an business that isn’t at all times recognized for its model” (https://gatamagazine.com/articles/tradition/architecture-of-fear-the-making-of-silent-hill-3). There’s Claudia, too, eyebrowless and barefoot in a gown, stern, austere, and clearly a real believer of her cult’s faith. Evaluate her to Vincent, who’s wearing a vest and glasses and different good garments – additionally a part of the identical cult, however clearly not a fanatic as she is. We are able to inform these character particulars simply from their clothes (and their hair) – we don’t want the rest.
The sense of gown of a faction may be sufficient to differentiate them visually on-screen. If in case you have an enemy faction wearing daring, uniform colors, they’ll pop off the display in such a method you possibly can simply establish them. Clearly militaries are large on this. Returning to The Age of Decadence, for instance, we now have varied legions, every of that are given distinctive colors. The one I nonetheless keep in mind, even years after having final booted the sport, is the purple(!) capes of Maadoran’s legions. I like purple, but in addition having such putting colors lets me keep in mind who’s who. Colors particularly can also symbolize numerous issues, albeit relying on who you ask. I see purple as a peaceful however regal color – the color of lavender, and of legions. Yellow is each the color of pleasure and the color of cowardice, and inexperienced’s that means varies relying on its shade. Your opinion, although, would possibly differ from my very own, typically relying on the artwork you’ve been uncovered to and the tradition you reside in.

Garments in video video games additionally usually symbolize one’s progress by a recreation. At the beginning of Ratchet & Clank 2: Going Commando (Insomniac Video games 2003), as an illustration, the participant character Ratchet sports activities a easy inexperienced and black get-up. By the tip, you possibly can splurge on a shimmering crimson and chrome battlesuit that covers his whole physique for 1,000,000 of the sport’s foreign money, remodeling him into one thing way more intimidating than he was earlier than. RPGs, once more, use this as a type of storytelling shorthand to ship details about how formidable an opponent is. In Fallout: New Vegas (Obsidian Leisure 2010), gamers decide the issue of their enemies based mostly on the outfits they’re carrying. Preventing members of the New California Republic military wearing typical military uniforms doesn’t provoke any worries in regards to the problem of the problem. Nonetheless, dealing with up in opposition to armored troopers with red-eyed face masks indicators that you simply might need an issue.


There are additionally video games that use disguises, the place clothes turns into a recreation mechanic unto itself. New Vegas is an instance of this too, the place you possibly can disguise your self as a member of sure factions by donning their armor. Hitman (IO Interactive) makes clothes right into a reputable mechanic, whereby you’re consistently trying to find somebody with the garments it’s good to get you into the world you wish to be in. Garments as symbols of standing are remodeled into issues it’s good to have as a way to efficiently stealth your method by every mission. Subdue a fumigator, transfer by a closed off a part of the lodge, lure a lodge clerk inside and knock them out to progress to the subsequent ground.
Garments are a part of how we relate to the house that we play in, and the way we categorical ourselves by clothes extends to how others understand us within the garments we put on. Garments are an interesting a part of being human and likewise developing the outward dealing with persona we current to the world. It could be a small factor somedays, or a refined factor you don’t care to consider, however how we use garments in video video games usually tells us so much in regards to the participant. Garments inform us not solely the best way to navigate house at occasions, and maybe to a sure extent how an individual is feeling on a given day (although in fact nothing must be completely assumed), however they inform us in regards to the historical past of an space, and of a tradition. Whereas garments aren’t at all times an indicator of how somebody is feeling – somebody would possibly need to decorate one other method, however societal pressures gained’t allow them to – typically garments may be helpful social cues. And naturally a lot of what I’m writing about right here doesn’t apply to the precise world, with precise human beings – as a result of human beings aren’t characters. Character design is completely different than on a regular basis human existence.
Garments may also be used to manage in a really unfavorable method – consider the cut up between feminine armour and male armour in lots of video video games. Feminine armour tends to depart numerous uncovered flesh, whereas male armour appears completely purposeful. Dragon’s Dogma II (Capcom 2024) truly did an excellent job with this, so maybe issues are enhancing on that entrance – however there’s nonetheless unconscious gender norms put into place with this type of apply, positively one thing to pay attention to. As I wrote on the finish of my piece on Clock Tower 3 (Sunsoft 2002), video games that provide critiques of the standard notion of how girls are perceived by society’s eyes can’t flip round and say “right here, have an attractive cowgirl costume for an underage protagonist that’s resisting the terrible sexualizing impulses of serial killers”.

I’m taken again to Oblivion to complete this piece, I feel, as a result of there’s one thing quite simple about the best way that I carried out my character’s perceived class by the clothes and armour I used to be afforded. By class on this context, I don’t imply RPG character class, I imply social class. My Darkish Elf wizard, I imagined, got here from tough occasions and poverty. There was a way of humility about him, at the same time as he rose to the highest of the Mage’s Guild. He may, theoretically, have opted to stay within the opulent tower quarters of the Guild. However there was, I believed, a quiet pleasure in altering him out of his wealthy robes, and returning residence to sit down on the easy shack in his fishing waders, after which as night time fell, go swimming. With out that possibility to vary garments, I by no means would have been so immersed. Generally I ponder no matter occurred to that wizard. Perhaps in his later years he retired. Or perhaps the pull of fancy robes was an excessive amount of for him. Regardless – isn’t it superb how a lot work clothes does to spark the creativeness?

