Silent Hill f, the primary new entry within the Silent Hill sequence in a protracted, very long time, introduced with the sport a brand-new forged of voice actors. The JP and ENG voice forged carry to life model new characters, with the hope they may make a memorable mark on Silent Hill followers outdated and new.
At Rely, we had the nice pleasure of interviewing sequence newcomer Stephanie Wong, voice actor for Junko, a brand new character and tertiary antagonist. Junko is the older sister of Silent Hill f protagonist Hinako, and an intriguing plot level that gamers will come to grasp because the heavy narrative of the sport unfolds.
Stephanie Wong is a voice actor primarily based out of California, with a powerful portfolio of labor together with Cyberpunk: Edgerunners, the place she voiced Kiwi. Now, she’s stepped foot into the realm of survival horror, bringing Kinuta Junko to life earlier than our very eyes.
ROH: Thanks for taking the time to talk with us!
Stephanie: In fact! I’m excited to debate my character additional!
ROH: Junko’s line within the trailer “You’re going to kill them. With your personal fingers” instantly struck followers. How did you interpret Junko’s function and her relationship with Hinako and her sister while you first learn the script?
Stephanie: So, there’s a lot to that line. To clarify, let me go additional again. Once I was introduced onto the function, I used to be informed I used to be Hinako’s older sister, I like her, I used to be there for her since childhood. Once we grew up, I used to be anticipated to just accept a standard path in marriage and we break up aside. I needed to settle for the concept of being a dutiful, pious housewife and I attempt to urge Hinako to do the identical. I attempt to urge her in darker and darker methods. The road references the elements Hinako has to kill of herself in order that she may be acceptable to society.
ROH: What are you able to inform us about Junko as a personality? Who’s she on this story, and what does she carry to the environment of Silent Hill f?
Stephanie: She is the tertiary antagonist. The sport is targeted on Hinako and her mates, and Junko brings out the familial side. I feel what’s particular about Junko is that she is the voice of a lot of our members of the family and pricey mates who suppose they’re looking for our greatest pursuits, when all they’re doing is pushing us farther and farther away. She works together with the principle antagonist, Fox Face, urging Hinako to take a path she doesn’t wish to take. Junko’s sole objective is to drive Hinako in the direction of marriage.
ROH: The world of Silent Hill thrives on ambiguity, the place characters usually really feel unsettling, even once they’re acquainted. How did you strategy making Junko’s voice each intimate and unnerving?
Stephanie: I didn’t need her to sound like a stereotypical villain. Once I was given her info, that she is an older sister with strained familial relationships, these are all issues I can resonate with personally as an older sister myself. Junko is human and never a monster. Her voice is near my very own talking voice, however with a tonal shift to suit with Silent Hill, being eerie, talking in a decrease register, taking time with my phrases.
ROH: Did Konami or the administrators provide you with particular steering on how Junko ought to sound, or have been you inspired to carry your personal interpretation to the character?
Stephanie: I auditioned in November 2023, obtained a callback a month later in December, didn’t hear something for a pair months, and was informed Konami was fascinated by February and I ended up recording in Could. Jamie Mortellaro was the director and we recorded at Rocket Sound, a studio in Hollywood. We had the entire dev crew fly in from Japan for recording and giving enter. The sport can be voiced in JP, so we had the unique JP language to go off whereas I put my very own aptitude on it in ENG.
ROH: Silent Hill is legendary for psychological horror — was it emotionally draining to step into Junko’s mindset for recording periods?
Stephanie: It’s so attention-grabbing and totally different while you’re in-character. I’m simply current and regarding Junko, which her foremost need is to assist Hinako in her personal approach. It’s solely once I step again and mirror on it, that it feels heavier and regarding gender and societal roles and what girls take care of. I’m current and centered on Junko when recording.
ROH: What number of takes did it normally take to nail a line just like the one within the trailer, which is chilling but additionally layered with emotion?
Stephanie: We transfer quick. On common, 2-3 takes. One foremost take and a security, if you need to rework it.
Connection to Silent Hill
ROH: Had been you acquainted with Silent Hill as a franchise earlier than becoming a member of the challenge? If that’s the case, did you draw on any previous entries for inspiration?
Stephanie: Sure, I used to be acquainted, however I used to be at all times fearful of it. Rising up, I couldn’t watch or play it, all I knew was there was numerous fog and scary issues got here out of the fog. I didn’t draw on any previous entries and got here into this new, and with an open thoughts.
ROH: Junko appears poised to change into a type of characters who sticks in gamers’ minds. Do you’re feeling strain stepping right into a franchise with such an iconic legacy?
Stephanie: All the time with any function, particularly one thing as massive as Silent Hill, there shall be strain. The final main character I voiced was in Cyberpunk: Edgerunners, who obtained numerous love and hate for who she was, and I see the identical factor taking place for Junko due to her function, and what she needs Hinako to do. For these gamers who wish to dive deeper into why Junko is the way in which she is, you could find numerous love and relatability together with her, in case you’re prepared to establish with these elements your self.
Behind the Scenes
ROH: What was the recording setting like for Silent Hill f? Did you’re employed solo within the sales space, or did you will have an opportunity to play off different forged members’ performances?
Stephanie: No, sadly not. All we had was the unique JP. Many of the cinematic scenes are completed in mo-cap, when you will have a swimsuit on with numerous little items to trace your motion to supply the lifelike animation we see in video games. Once I was recording, the animations have been unfinished, so I used to be working off sketches of the characters, and characters with no faces. Half of my scenes have been like that, whereas the opposite half have been accomplished.
ROH: Was there a selected scene or line supply that basically challenged you, or made you cease and suppose, “Sure, that is who Junko is”?
Stephanie: Probably the most difficult scene was the one you’ll be able to partially hear within the trailer, the place I’m telling Hinako to kill her mates and fogeys and all people. I feel due to the darkness of it, this isn’t one thing I’d ever inform my actual sister, nevertheless it was very darkish and Jamie needed me to entry a decrease a part of my register which was a particular problem for me.
ROH: Followers are already dissecting Junko’s presence within the trailer. Some suppose she could also be a information, others a manipulator. With out spoiling, what would you say to gamers about how one can strategy her character?
Stephanie: Positively with an open thoughts! And in case you are eager on hating her, I feel ask your self, what are the elements you hate and do you hate it as a result of it’s a mirrored image of your self, or societal pressures positioned on you, or as a result of somebody has spoken to you the way in which Junko does to Hinako? Junko can fill many roles, a information, an antagonist, however the largest function she serves is for us to mirror on our personal selves.
ROH: Junko’s dialogue within the trailer is temporary however highly effective. How do you, as a performer, make a brief line resonate with a lot weight and foreshadowing?
Stephanie: I hook up with my core, why she’s saying what she’s saying, the primary driver of appearing is honing in on what you want, and the necessity needs to be so robust that the whole lot else doesn’t matter. With that line, I felt it deep inside my core. That line comes from a nonetheless, relaxed place, it’s not pushed, or contrived. While you need one thing so deeply and imagine in it actually, you don’t have to power it. That’s what that line is.
ROH: Did you ever creep your self out whereas recording her traces, possibly sufficient to activate an additional mild at dwelling?
Stephanie: The second I stepped into the sales space, the very first thing the crew did was present me a scary trailer of the sport that gained’t exit to the general public. They blasted it by way of my headphones and I used to be looking at this scary factor, smiling, however inside, I used to be shaking!
ROH: Silent Hill is notorious for its monsters. In case you may design one your self, what twisted creature would you add to Ebisugaoka?
Stephanie: Massively grotesque with many limbs and blobbiness, but additionally one thing human-like as a result of I learn that concerning serial killers, persons are attuned to see delicate variations in others, and if one thing is off, it messes with our nerves. A design with uncanny options with only a couple issues off in regards to the monster could be enjoyable to play with! It might even be enjoyable to have a grotesque blob, although.
ROH: Lastly, what do you hope gamers will really feel the primary time they hear Junko communicate? Do you will have any parting phrases for our readers?
Stephanie: I really feel so blessed to have been chosen by Konami for the function. Everybody I labored with was unbelievable. I feel followers ought to be actually excited as a result of there’s a lot to unpack, not simply with Junko and the theme of marriage, but additionally friendship, love, bullying, and so forth. She is a small a part of the grander scheme, and I feel followers can look out for Junko, her masks, and take into consideration why she is carrying it, what’s beneath. What’s she hiding?
We want to thank Stephanie for taking the time to allow us to interview her. Along with our interview, you’ll be able to sit up for a written overview of the sport within the coming days, in addition to a no-spoiler video overview on our YouTube channel.
Silent Hill f is accessible now for PlayStation 5, Xbox Sequence X|S, and Home windows PC through Steam worldwide September 25, 2025.