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HomeHorror GamesSilent Hill 2 (2024) – Horrorgameanalysis

Silent Hill 2 (2024) – Horrorgameanalysis


This text spoils a couple of plot factors and gameplay components about Silent Hill 2 and the remake, however not the central plot twist. Learn on with warning if you wish to play blind!

The unique Silent Hill 2 is, alongside Pathologic Basic HD, one among my favorite video games ever made. There was, to place it merely, no method during which a remake might surpass it. All the things concerning the authentic to me was excellent. What made it so outstanding was that every of its flaws contributed to the general creative impression the sport leaves on a participant. The clunky fight? That helps with the sport’s oppressive and depressed temper, because the participant is left feeling unhappy by the act of killing monsters. Stripping a recreation of its energy fantasy components (even inadvertently because of style conventions) says quite a bit concerning the psychological state we are supposed to be in whereas we play. The distant or disaffected voice appearing? That works as a result of the characters are all in a psychological fugue state, or are simply confused about what’s happening. The staid colors of the atmosphere? All ensuing from the protagonists’ trauma and way of thinking. All the things added as much as one excellent “lightning in a bottle” recreation. I play it most likely a number of occasions a 12 months at this stage. I’ve performed it by means of I believe thrice this 12 months alone. So, with that in thoughts, my advice of the Silent Hill 2 remake ought to hopefully imply one thing.

I used to be one of many individuals who actually wished it to succeed, first off. I didn’t need Silent Hill 2’s title to be besmirched, for one factor, however I additionally wished the builders to do job simply because I might think about the extraordinary stress on them to remake such a landmark title. And whereas they hardly ever are in a position to enhance on the supply materials, it’s hardly a criminal offense they didn’t, given every thing the unique stands for.

To start out with, the Silent Hill 2 remake (hereafter known as SH2R) really does handle to enhance on a couple of issues from the unique. For as a lot as I like the fight within the authentic, I did must admit the bosses had been probably not that partaking. I like the primary Pyramid Head battle, and I like the settings of all the opposite boss fights, however they had been by no means a spotlight of the sport. However within the remake – good god, I used to be past excited for each single one. I’m not afraid to say that Bloober Staff elevate the unique materials considerably right here, creating bosses which might be tense and fascinating to battle. As every boss revealed new dimensions to them, I used to be left thrilled by how they stored the concept behind every boss battle the identical, however leveled it up. The Flesh Lips boss battle was adequate, however the way in which they revitalized Summary Daddy? I used to be gobsmacked. After which, we attain Eddie…

To my shock, Eddie stood out as probably the most constant character within the remake, simply probably the most improved facet of the story, whereas the remaining may very well be hit-or-miss to my thoughts.

Eddie is the character who’s constantly improved. For each different character, there’s a scene within the remake that I believe is finished higher, however then the very subsequent scene I believe has extra emotional influence within the authentic. Let me make it clear that each actor does an unimaginable job. Angela has some incredible scenes right here, and is performed so fantastically and tragically by Gianna Kiehl within the remake. I nonetheless want numerous Donna Burke’s line readings from the unique, however Kiehl does such an impressive job with the fabric. Managed to nonetheless carry a tear to my eye. James is performed beautifully by Luke Roberts – as others throughout the web have identified, the way in which during which his facial expressions had been translated into the sport make for a vastly compelling efficiency. Some traces from the unique are outright eliminated in favour of letting the expressions converse for themselves – and so they actually do. Maria / Mary is the one character who I might say constantly loses to the unique voice actress, however I imply, Monica Taylor Horgan’s efficiency is the emotional centerpiece of the unique. And I’ve nothing towards Salóme Gunnarsdóttir for her efficiency within the remake. She does a fantastic job too – however Horgan’s line readings are simply completely unassailable to my thoughts. She is going to ceaselessly be the most effective Maria / Mary you would ever have. The brand new letter studying on the finish has completely nothing on the unique.

However Eddie – pretty much as good as a job that David Schaufele did within the authentic, boy, Danny Kirrane’s efficiency and the facial animation attracts one thing out of him that merely wasn’t there within the authentic. In each scene with Eddie in it specifically, I discovered there was one thing to take pleasure in concerning the new method during which he was written. As a substitute of James antagonizing him and saying silly issues on the flawed moments, the remake model of James as a substitute approaches Eddie with a bit extra sympathy, however finally ends up speaking right down to him. And Eddie acknowledges that, setting off his mood at a significant second.

The Eddie boss battle is among the highlights of the sport. Not is it a comical battle between two grownup males that run round in circles whereas taking potshots at one another in a well-lit warehouse. As a substitute, the warehouse is totally pitch black. The one factor that illuminates it’s the gunshots that the 2 of you trade, as you each seek for one another amidst rows of meat slabs. It’s a tense, rewarding boss battle and serves to make Eddie scary. I didn’t suppose that was doable.

The sport’s general ambiance can also be unimaginable, however it’s noticeably much less “bizarre” than the unique. Given every thing is beautiful and trendy and extremely detailed, there was much less uncertainty about what I used to be doing or the place I used to be within the atmosphere. One of the best atmosphere was most likely the Labyrinth, because it felt prefer it was expanded considerably, however in a great way. It met the sliver of potential left untapped by the unique recreation. I additionally discovered I misplaced one thing with the removing of sure work once we have a look at sure objects, and I undoubtedly missed James’ ideas that may happen when he seems at sure issues. In my video on the sport, it was one thing I mentioned a number of occasions. The melancholic reactions added dimension to James’ character for gamers that had been prepared to interact with the sport’s world. It was a reward for exploring that meant greater than collectibles, which SH2R sadly can’t replicate. 

The place SH2R actually succeeds is in its reframing of puzzles. Puzzles and boss fights – that’s the place the sport succeeds over the unique. Whereas within the authentic a lot pacing and momentum may very well be misplaced on a primary playthrough as you grumble and notice you forgot one thing, James marks stuff way more usually on his map within the remake. Puzzles usually lead you straight onto the subsequent puzzle, and each riddle is satisfying to resolve. The logic behind the puzzles makes much more sense, and I discovered myself feeling very intelligent once I solved sure ones. Each puzzle is contemporary and thrilling once more, and I liked each second of them.

The sport is, nevertheless, most likely too lengthy. Whereas my first playthrough of the unique took me round eight or so hours, my first playthrough of this recreation was 12 hours. Have in mind I used to be fairly accustomed to the construction of the sport from the numerous occasions I’d performed the unique – most gamers appear to report in extra of twenty hours. That’s an extended, very long time for a horror recreation. Even whether it is very well designed, with steadiness of ammo and well being objects and puzzles, there have been factors that it felt a bit too repetitive. I discovered the sport to tug notably through the hospital part, which I felt was most likely not less than an hour too lengthy. I perceive it’s the primary actually good Silent Hill recreation in over twenty years, and to complain about its size looks like a sin. Who is aware of how lengthy we’ll have to attend for the subsequent one? However it’s.

The sport simply type of hangs at factors, and likewise cuts out the essential city exploration sequence at nighttime in favour of a linear trudge by means of the streets and several other buildings. As a substitute of a meditative, languid expertise as you mourn a personality that’s simply been killed and marvel what’s to come back subsequent, you simply launch again into preventing monsters. And there are a lot of monsters on this recreation. In my first playthrough, I killed 277 monsters. Contemplating the unique recreation’s requirement for an ideal ten star rating was 150 monsters killed, that’s much more monsters. I undoubtedly ran previous a bunch too. So most likely there are (not less than) double the quantity of monsters within the remake than there have been within the authentic – which, given the sport is twice the size, is sensible. However the locations these monsters are jammed can typically get rid of quiet moments that existed for a purpose within the authentic recreation.  I get why they did it too, as a result of the monster AI is way more refined and attention-grabbing than it was again in 2001. The best way mannequins scuttle away to cover by no means obtained outdated, and I like the way in which I needed to adapt to enemies that really felt like they’d somewhat little bit of company and intelligence, slightly than simply transferring in a straight line in the direction of me. However there was nonetheless lots of fight… and I obtained a bit uninterested in preventing common enemies by the top. The bosses remained nice, however a lot repetitive fight, with only one melee combo and three weapons, takes its toll.

There are moments of gameplay which might be improved. Don’t get me flawed – it’s not all unhealthy. They develop the sequence the place you might be unarmed within the Lakeview Resort – a fantastic concept. Lakeview Resort extra usually is fabulously offered (the puzzles listed here are simply fiendishly intelligent, I liked each single one), and exploring it’s a deal with. I love having the ability to smash home windows of vehicles and shopfronts. It was surprisingly partaking to take action… I left Silent Hill an absolute dump. Much more so than it already was. I loved the fluidity of James’ motion, however I did miss the way in which during which every room felt distinct because of the loading display screen between every one. As a substitute of its personal little world, every room as a substitute turns into a part of a higher entire. Maybe that’s solely of be aware to online game students, however the recreation’s pacing is so remarkably completely different that after all the ambiance modifications in consequence.

The sport isn’t as odd, isn’t as clunky. A part of that’s right down to technological affordance, after all – if the higher tech is there, why not use it? However the smoothness of the sport typically misses the purpose of the unique recreation’s awkwardness. Even if you wish to modernize the controls, typically the awkwardness of the sport’s presentation was necessary too. The mounted digital camera angles, regardless of being a technological limitation, add extra to the sport than many individuals are inclined to admit. The sense of detachment and voyuerism and discomfort – these are all misplaced with the normal third-person digital camera. Whereas that permits us to see the unimaginable element and care put into the sport’s world and graphics, we nonetheless lose one thing in that alternative. And I sense there are individuals who would disagree with that – which is okay. I’m the type of one that merely can’t be 100% happy by a remake, as incredible as this one turned out to be. It doesn’t matter what the remake appeared like, whoever it was made by, no matter they selected to do – it could be a distinct recreation. That’s what now we have to have fun, although – the way in which during which SH2R succeeds despite all the burden of expectation placed on it. Regardless of the very fact I don’t suppose it’s pretty much as good – nicely, what may very well be? The unique recreation means a lot to me, that nothing might ever substitute it.

SH2R is, above all else, a well-designed survival horror recreation. The principle “crime” it commits will not be being pretty much as good as the most effective video video games ever made, and for being a bit too lengthy, for placing too many monsters to smack round in entrance of you. It’s nonetheless a recreation constructed with care, and apparent love for the sequence as a complete. It respects the supply materials and provides extra the place it sees match, usually succeeding in that ambition. A couple of missteps on the gameplay entrance and some missed alternatives when it got here to the emotional influence of sure pivotal scenes – these are small issues, actually. I used to be glued to SH2R for days, enjoying it as a lot as doable. Whereas I’ll at all times advocate the unique extra extremely – it nonetheless makes me cry, really feel emotional – god, I might nearly go as far as to say that if all SH2R did very well was simply Eddie and the Labyrinth alone, it could be value it. However it does way more proper than simply these two issues. I’m so glad they made it, and I’ll little doubt play it many times earlier than making a video essay on it. Extremely advisable – it’s so good to have the ability to write that Silent Hill is again once more.

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